Fix Techtonica Belt Management Woes: A Call for Improvement




Fix Techtonica Belt Management Kinda Sucks

Fix Techtonica Belt Management Kinda Sucks

Techtonica is a first-person factory automation game set beneath the surface of an alien planet. In this game, players can work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

Introduction

Techtonica is an impressive factory automation game that offers players an immersive experience set in an alien planet. However, one aspect of the game that falls short is the belt management system. In this article, we will discuss the shortcomings of the current belt management system and propose ways in which it can be improved.

Auto Paths and Lack of Control

One of the neat features in Techtonica is the game’s ability to auto path up and down for the player. This feature frees up the player’s time to focus on other tasks, but it also severely limits the player’s control over the height of the belt. As it stands, players can only place dummy belts under the automated system, which is far from ideal.

To enhance the gameplay experience and give players more control, the belt management system should allow players to manually adjust the height of the belts. This would give players the ability to utilize the space more efficiently and optimize their factory design. It would also create a more immersive and realistic gameplay experience.

Upgrading Belts

Another major issue with the current belt management system in Techtonica is the difficulty in upgrading belts. Upgrading belts is a massive pain and can be frustrating for players. This aspect of the game needs to be improved to provide a smoother and more enjoyable gameplay experience.

One possible solution is to implement a streamlined upgrade system. Players should be able to easily upgrade their belts without having to dismantle and reconstruct them entirely. This would save time and effort for the players, allowing them to focus on other aspects of building and managing their factories.

Conclusion

In conclusion, while Techtonica is an impressive factory automation game with a captivating alien planet setting, the belt management system leaves much to be desired. The lack of control over the height of the belts and the difficulty in upgrading them significantly impact the gameplay experience. However, with some improvements to the belt management system, Techtonica has the potential to become an even more immersive and enjoyable game.


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