Fix Techtonica: Is a main bus possible in this game?
Techtonica is a first-person factory automation game set beneath the surface of an alien planet. Players can work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.
One of the interesting aspects of Techtonica is the concept of a main bus system. A main bus system refers to a design in factory automation games where resources are transported on a main conveyor belt, allowing players to easily distribute materials to various production lines. However, some players have raised concerns about whether a main bus system would be viable in Techtonica due to the limitations of belt speeds and potential throughput issues. In this article, we will analyze the feasibility of implementing a main bus system in the game.
The Main Bus System
A main bus system is a popular design pattern in games like Factorio and Dyson Sphere Program. It involves creating a central conveyor belt, also known as the “main bus,” that carries all the necessary resources for production. By tapping into the main bus, players can easily divert resources to different production lines without the need for complex logistics.
However, in Techtonica, the limited belt speeds could present a challenge for implementing a main bus system. Without having tried it out, some players have expressed concerns that the limited throughput of belts would not suffice after reaching a certain tech level. While building the main bus itself may not be a problem, the concern lies in whether the main bus can handle the demands of higher-level production.
Similar to Dyson Sphere Program, where large-scale production lines could consume whole belts or even multiple belts of resources, it is possible that the main factory in Techtonica would face similar difficulties. This raises the question of whether it would be more effective to have dedicated mini factories for certain products, rather than relying solely on a main bus system.
If a main bus system proves to be insufficient for high-level production in Techtonica, players may need to consider alternative approaches. One possibility is to create dedicated mini factories that focus on specific products. This would allow for better control over resource allocation and potentially address the throughput limitations of the main bus system.
Another alternative is to explore different transportation methods, such as using drones or specialized vehicles to transport resources between different production areas. This would require additional logistics planning and infrastructure, but could potentially solve the throughput issues faced by a main bus system.
In conclusion, the feasibility of a main bus system in Techtonica is still uncertain. While the concept of a main bus system has proven successful in other factory automation games, the limitations of belt speeds and potential throughput challenges may require players to consider alternative approaches. Dedicated mini factories or alternative transportation methods may offer more effective solutions for managing higher-level production.
Ultimately, the decision to implement a main bus system or explore alternative approaches will depend on the player’s individual playstyle and preferences. Experimentation and adaptability will be key in finding the most efficient and effective factory design in Techtonica.