Fix Techtonica General Thoughts
Techtonica is a first-person factory automation game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.
The short version of what I’m about to say is that I’m really enjoying this game in its current state.
The long version:
I’ve been playing for about a week (on Xbox), and out of the gate, I’m very impressed by two things. The first is a player community offering genuinely constructive feedback, and the second is developers who are listening to that feedback (and maybe even predicting it?).
In my (short-ish) time with the game, I’ve been dealing with a pretty persistent issue with efficiency. I’m either producing too many raw materials to effectively consume (thereby causing my production of more complex items to backup), or I’m not generating enough raw materials (causing my production to slow to a crawl).
I’ve rebuilt my entire factory (essentially from scratch) 4 or 5 times (and I’m already brainstorming a 6th). But, the thing this game has done really well, is make that fun.
“Starting over” doesn’t feel like a chore, nor does it feel like a balancing problem. It feels like a puzzle. It’s a challenge, not a punishment.
Are there features that I’d love to see, absolutely, but the devs seem to be pretty vocal about what they’re working on, and nearly every player suggestion I’ve seen has been followed either by “yep, and we’re already working on it.”
The ambience of the game is quite solid. Between the mystery of what happened to the derelict facilities, the banter from sparks, and the visual style of everything is rather polished.
I do wish there was more ambient light (especially on factory floors that cover up the bio-luminescent plants, but now we’re just splitting hairs.
At the end of the day, I love what I’ve seen so far, and I’m super excited to see what comes next.