Techtonica Monorail Feedback: Discussing Issues and Proposing Solutions for Improving Techtonica




Fix Techtonica Monorail Feedback :: Techtonica General Discussions

Fix Techtonica Monorail Feedback

Techtonica General Discussions

Introduction

Techtonica is a first-person factory automation game set beneath the surface of an alien planet. Players can work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

Version 0.1.0e Fixes

The developers have recently implemented several fixes with the release of version 0.1.0e. These fixes have addressed many of the initial issues that players encountered. Now that players have had some time to play with a working monorail, there are a couple of issues that need attention.

Fixes for the RAILRUNNER

Here are the suggested fixes for the RAILRUNNER:

1. Lengthen the Poles or Introduce Foundations

One common complaint is the length of the poles or the placement of them on the ground. The current system is tedious and time-consuming, as players need to make the ground flat to increase the clearance between the rails and the ground. To address this, the developers can take inspiration from the game Satisfactory, which has a convenient 2-click build system. The first click places the frame, and the mouse movement lengthens the frame. The second click confirms the build of the frame. This streamlined process would greatly enhance the experience of building monorail systems in Techtonica.

2. Tweak the Magnet Mechanics

Another issue is the way the magnet works when interacting with the rails. At the end of the game’s early access stage, when players have acquired high jump abilities, they often miss the rail at the current default height. To rectify this, the rails should either be raised higher or the magnet’s strength should be increased. Additionally, the magnet should initiate from the ground when looking at the rail, triggering when the player presses the ‘E’ key. This adjustment would provide smoother and more reliable rail interactions for players.

Conclusion

In conclusion, addressing the issues with the monorail system in Techtonica would greatly enhance the gameplay experience for players. By lengthening the poles or introducing foundations, as well as tweaking the magnet mechanics, players will be able to build and use monorail systems more efficiently and effectively. These changes would contribute to a more immersive and enjoyable factory automation experience in the game.

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