Techtonica Proposal: Dismantle Old Installations for Improved Workflow Efficiency :: Techtonica General Discussions

Fix Techtonica Proposal: Dismantle old installations :: Techtonica General Discussions

Fix Techtonica Proposal: Dismantle old installations :: Techtonica General Discussions


Techtonica is a first-person factory automation game set beneath the surface of an alien planet. In this game, players work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

The Need to Dismantle Old Installations

One common frustration among players of Techtonica is the inability to dismantle old installations found throughout the game. For example, players come across 7 cores at the beginning of the game, which they would like to tear down and use for themselves. Similarly, batteries in certain rooms cannot be utilized. This proposal suggests allowing players to dismantle these old installations and make use of their components.

Utilizing Existing Resources

Allowing players to dismantle old installations will enhance gameplay by providing access to valuable resources that may initially be out of reach. By tearing down the 7 cores and storing them in a core collector, players can ensure a steady supply of core components for future use. Additionally, dismantling batteries and utilizing their components will contribute to the player’s resource pool, enabling them to expand and upgrade their factories.

Challenges and Limitations

While the proposal suggests a straightforward dismantling mechanism, there are a few challenges and limitations to consider. Firstly, the game can introduce a scanning mechanic for intact installations, allowing players to understand their functionalities before dismantling. This adds an element of exploration and strategy to the game, as players need to assess the potential benefits of dismantling a specific installation.

Furthermore, it may be necessary to implement a research system that enables players to mine raw materials from old installations only if they haven’t acquired their respective research yet. This ensures that players still need to progress through the game and unlock technologies before fully benefiting from dismantling.

Enhancing Game Experience

The ability to dismantle old installations not only adds a new dimension to gameplay but also encourages players to explore and experiment. It introduces a sense of resource management and strategic decision-making, as players need to weigh the advantages and disadvantages of dismantling specific installations.

Moreover, dismantling one’s own machines serves as a valuable resource recycling mechanism. It enables players to adapt their factories to ever-changing needs and refine their production processes. The proposal aligns well with the idea that in a survival setting, individuals must utilize resources to their fullest extent to thrive in harsh conditions.


In conclusion, the proposal to allow players to dismantle old installations in Techtonica has the potential to greatly enhance gameplay and create a more immersive experience. By providing access to valuable resources and promoting strategic decision-making, players can adapt their factories and explore the alien planet in more creative ways. Implementing a scanning mechanic and research system can address potential challenges and limitations, ensuring a balanced and rewarding gameplay experience for all players.

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