Techtonica QoL Request: Machine Input/Output Hitboxes – Like for Like Fix Techtonica (issue)




Fix Techtonica QoL Request: Machine Input/Output Hitboxes

Fix Techtonica QoL Request: Machine Input/Output Hitboxes

Introduction

Techtonica is a first-person factory automation game set beneath the surface of an alien planet. It offers players the opportunity to work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

The QoL Request

One frequent request made by players of Techtonica is to fix the Thresher and Core Composer machines, allowing them to place machines or crates in a way that the input/output overlap. Currently, the only workaround to achieve a small footprint is to use inserter -> belt -> inserter to handle input/output logistics for these machines.

Players would like to see a similar functionality to what is available for Containers, Assemblers, Planters, Miners, and Smelters, where the purple input/output boxes can overlap freely.

Why is this Request Significant?

The ability to overlap input/output hitboxes greatly improves the efficiency and flexibility of factory layouts. It allows players to optimize space, reduce the complexity of logistics, and create more streamlined production systems. Currently, the restriction on machine input/output hitboxes forces players to use additional inserters and belts to achieve the desired configuration, resulting in wasted resources, increased production costs, and decreased overall efficiency.

Benefits of Overlapping Input/Output Hitboxes

By addressing this Quality of Life (QoL) request, Techtonica can offer several benefits to its players:

  1. Space Optimization: Overlapping input/output hitboxes means players can fit more machines into a smaller area, allowing for denser and more efficient factory layouts.
  2. Simplified Logistics: The ability to directly connect machines without the need for extra inserters and belts simplifies the logistics of resource management, reducing the complexity and potential bottlenecks in the production chain.
  3. Cost Reduction: By eliminating the need for additional infrastructure, such as inserters and belts, players can reduce production costs and allocate resources more efficiently.
  4. Enhanced Gameplay Experience: Providing players with the flexibility to design their layouts with overlapping input/output hitboxes adds depth to the gameplay experience, allowing for more creativity and innovation in factory design.

Implementation Considerations

While addressing this QoL request, Techtonica’s development team should consider a few factors:

  • Visual Representation: Ensure that overlapping input/output hitboxes are visually distinct and clearly indicate the connection between machines. This can be achieved through different colors or highlighting.
  • User Interface: Design an intuitive and user-friendly interface that allows players to easily manage and connect overlapping input/output hitboxes without confusion.
  • Game Balance: Evaluate the potential impact of this change on gameplay balance, taking into account both the positive aspects and potential challenges it may introduce. Careful balancing is crucial to maintaining an enjoyable and challenging gaming experience.
  • Compatibility: Ensure backward compatibility with existing factory layouts and blueprints, allowing players to seamlessly transition to the new overlapping input/output hitbox system without losing their progress.

Conclusion

Fixing the Thresher and Core Composer machines to allow for overlapping input/output hitboxes in Techtonica would greatly enhance the gameplay experience for players. By improving space optimization, simplifying logistics, reducing costs, and fostering creativity, this Quality of Life request addresses a significant concern shared by the player community. Implementing this change will not only make factory management more efficient but also contribute to the overall enjoyment and longevity of the game.


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