Techtonica: Uncovering Two Potential Bugs and Addressing an Issue with the Excalibur Mission

Fixing Bugs and Issues in Techtonica: A First-Person Factory Automation Game

Fixing Bugs and Issues in Techtonica

Techtonica is a first-person factory automation game set beneath the surface of an alien planet. The game offers players the opportunity to work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets. While the game has received positive feedback for its immersive gameplay, there have been reports of two possible bugs and one issue with the Excalibur mission. In this article, we will discuss these problems and propose potential fixes.

Possible Bugs

Bug 1: Missing Locations Upon Crafting Metal Frames and Batteries

In Techtonica, players have noticed that when crafting metal frames and batteries, they do not receive updates on new locations. This has caused confusion and uncertainty as to whether they have actually visited these locations before. To address this issue, it is important to provide clear indications of newly discovered locations after crafting metal frames and batteries.

Potential Fix:

One possible solution is to introduce a notification system that alerts the player about the newly unlocked locations immediately after crafting metal frames and batteries. This can be achieved through a pop-up message or a notification in the in-game journal. By providing explicit information about the unlocked locations, players will have a clear understanding of where they need to explore next.

Bug 2: Reverse Progression in the Excalibur Mission

Another bug that has been identified in Techtonica is related to the Excalibur mission. Players have reported experiencing reverse progression where they unintentionally complete the mission in a backwards manner. This can be frustrating and disrupt the intended storyline and immersion of the game.

Potential Fix:

To address this issue, it is recommended to add a script that activates the conversion process upon finding the alien ore. This means that when players discover the alien ore, it triggers the correct sequence of events, signaling that they are progressing forward in the mission. By implementing this fix, players will not mistakenly believe they are heading in the wrong direction, enhancing the overall gameplay experience.

Issue with the Excalibur Mission

Backwards Navigation in the Excalibur Mission

In addition to the bugs mentioned above, it has been observed that the navigation in the Excalibur mission can be a source of confusion for players. As there is no clear indication or guidance on the correct pathway, players might inadvertently take a reverse route, leading to potential frustration and a disrupted gameplay experience.

Potential Improvement:

To address this issue, it is recommended to provide players with clear visual cues or markers that guide them along the correct pathway in the Excalibur mission. This can be achieved through the strategic placement of static objects or distinct terrain formations that act as navigational indicators. By enhancing the visual cues, players will have a better understanding of the intended route, reducing the chances of navigation errors and frustration.


Techtonica is an immersive first-person factory automation game that offers players the opportunity to explore an alien planet while building factories, gathering resources, and uncovering secrets. However, the reported bugs and issues with the Excalibur mission have hindered the overall gameplay experience for some players. By implementing the proposed fixes, such as notifying players about unlocked locations, activating the conversion process upon finding the alien ore, and enhancing visual cues in the Excalibur mission, the developers can improve the game’s functionality and provide a more enjoyable experience for all players.

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