Unveiling the Real Techtonica Issue: Inexperienced Developers Misusing Unity

Fixing Techtonica: It’s not Unity that’s the issue

Fixing Techtonica: It’s not Unity that’s the issue


Techtonica is a first-person factory automation game set beneath the surface of an alien planet. It offers players the opportunity to work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.


Why was this “junk” engine (which is called that on the Internet) chosen for Techtonica? Many people question this decision due to the perceived limitations and problems associated with Unity. However, it is important to note that the issues with Techtonica are not solely attributed to Unity itself, but instead, it is the result of inexperienced or poorly skilled developers who utilize Unity as their platform of choice.

The Reputation of Unity

Unity has garnered a less-than-desirable reputation on the internet, with some labeling it as a “junk” engine. However, it is crucial to recognize that Unity is a powerful and versatile engine that has been utilized to create numerous successful and high-quality games. The perception of Unity being inferior stems from the abundance of inexperienced developers who use Unity without proper understanding or skill in game development.

The Role of Experience and Skill

The problems experienced in Techtonica are not a direct consequence of Unity but rather the result of inexperienced or inadequately skilled developers working on the project. While Unity provides a user-friendly environment for developing games, it does not guarantee the success or quality of the final product. It is the responsibility of the developers to possess the necessary knowledge and expertise to utilize Unity effectively.

The Presence of Good Unity Games

Contrary to popular belief, there is a plethora of excellent Unity games available in the market. A quick search will reveal the vast array of successful titles developed using Unity. Therefore, it is important to acknowledge that Unity is not inherently flawed but rather the developers who are responsible for the poor execution of their projects.

Looking to the Future

Despite the limitations and challenges faced by Techtonica due to inexperienced developers using Unity, it is essential to consider the potential for improvement and growth. By investing in enhancing the skills and expertise of the development team, Techtonica can overcome its current obstacles and strive towards creating a high-quality and successful game.


In conclusion, the issues faced by Techtonica are not a direct result of Unity as an engine but rather the inexperienced and subpar developers who utilize it. Unity has proven itself through the numerous successful games developed using the engine. Therefore, it is crucial to address the root of the problem by investing in the development team’s skills and expertise rather than blaming the engine itself. With the right approach and improvement, Techtonica can overcome its challenges and deliver an exceptional gaming experience.

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